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Shuttlecraft can be launched to pester the enemy with light weapons or draw enemy fire. These boarding parties can even attempt to capture the craft. Individual ship components can be targeted, not only with weapons, but also with away teams that can board an enemy if the facing shield is down. The opposing captain can use a similar beam to repel that of the first, breaking the connection before any harm is suffered. Tractor breams can be used to lock onto enemy vessels, removing angular velocity for easy hits, or even be used to push a ship into an asteroid and destroy it. There are many additional tactical options for players to attend to during the course of battle. All of this makes for a tremendously intriguing game. As ships increase in speed and become closer to one another, shearing off at disparate angles, the angular velocity increases, making shots all but impossible, allowing smaller ships to exploit hit and run tactics.
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Accuracy is also affected by the angular velocity between the two vessels at the moment of fire, a new addition to the series that, for the first time, takes full advantage of its presence on the computer platform. Range is also an important consideration as the accuracy and damage potential of weapons tend to decrease with distance.

Turning to bring additional weapons to the fore has to be balanced with protecting one's own weakened shields while targeting exactly that section of the enemy's. Offensively, position is also the key to victory each weapon typically has a limited field of fire, meaning that a vessel has to remain mobile to take advantage of its full arsenal.

A successful captain can ensure that the majority of the damage that he or she receives is dealt to the shield, rather than directly to the ship's hull. Not only does that individual segment become stronger, any damage that it suffers is spread out among the three other arcs. It's also possible to reinforce one particular arc. Each ship has four shield arcs that are able to absorb damage before failing, recharging at a slight rate throughout the course of a battle. There aren't even any missiles.Ĭombat primarily revolves around the use of shields and positioning the ship during combat to take full advantage of them. Players are no longer able to target incoming projectiles in an attempt to destroy them or reduce their effectiveness, nor can tractor beams be used to temporarily keep missiles at bay. Fighters and carriers have been removed, and although the smaller shuttlecraft still remain, they too have less exotic capabilities than before. Ships now have four shield facings instead of six, eschewing the hex-based nature of the original combat system. Rather than eight playable factions, there are now four, only three of which are playable in the campaigns. Also lacking is a cardboard table describing weapon ranges and accuracy.
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Not only has it remained faithful to the more popular elements of Star Trek, including the Next Generation setting, it's also significantly reduced the number of tactical options available in the game.Ĭompared to its predecessor, it ships on one less disc and with a manual one-third the size.
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Since the closure of developer Taldren, many fans of the series as well as ex-Taldren employees have been churning out new patches and mods to make the experience even better.Īdrenaline Vault's superb review has the lowdown: " Starfleet Command III is a blatant grab for popular appeal. While it "dumbs down" many features to attract casual gamers, it still packs enough options and addictive gameplay to merit our Top Dog tag. Starfleet Command III is an excellent sequel to Starfleet Command II, arguably the best strategy game based on Star Trek franchise ever made.
